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In a fragmented, everchanging world where every value is in flux and no truth is universal, the last barrier between The Other and our reality is the BFN. It’s mission: to protect humanity from external intrusions and keep the balance of our consensus reality, neutralizing threats from this world, or otherwise.

The Bureau for Normalization is a supplement for FIST, designed to be used as an in-game faction/organization. Depending on the scope of the campaign, the BFN can be played as an antagonist faction or a circumstancial ally to the group- there are attributes and some in-game info and special rules to make player characters part of the BFN- In any case, it's up to the game referee to give as much or as little information about the motives behind the Bureau for Normalization. This Updated version has more mission hooks, and a bunch of corrected erratas.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
Authorsamizdatediciones
Tagsfaction, fist, fistrpg, Global Game Jam, jam-ops, OSR, pen-and-paper-rpg, Spooky

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

BFN Framework faction for FIST ver2.pdf 3 MB

Comments

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(+1)

any chance we could get a physical print someday?

I've sent you an email ;)

(1 edit) (+2)

TL;DR The BFN is a new faction for FIST seemingly inspired by the likes of SCP and Control. It is heavily themed after office paperwork, magical bureaucracy and secret societies. Using the module requires a +5 in parsing really tedious officespeak and that is either its only flaw or greatest strength.

The Bureau For Normalization inherits ideas from a lot of familiar black or conspiracy factions with goals for 'protection'. Think SCP and Control's FBC mixed with the tedium of government paperwork and IKEA instruction manuals. To protect the safe mundanity of our world, we must become mundane ourselves. So committed to safeguarding mundanity is the BFN that reading this module will either frustrate you with how steeped in red tape language it is or fascinate you with its sheer post-irony.

The BFN comes with a few cool things: some well-written lore on what the BFN does and how they do it, a few sample reports from the BFN itself, a new Stress mechanic, some new traits and most importantly, two pages worth of really interesting mission hooks which will surely impress fans of the paracorporate office horror genre.

(+1)

Thanks for the review! I was a bit curious on how this whole bureaucratic design concept would translate into the supplement and I'm glad that it worked the way you describe it.
On a different note you should trademark the ''Paracorporate Office Horror'' concept. It just hits all the right nails.

Glad the review was able to help! I really like the idea and smaller games/modules really deserve more ratings/feedback on Itchio.

I'm officially using this comment to announce ''Paracorporate Office Horror'' as a concept and genre to be public domain. Credit this entire page and comment feed if you want.