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Piranesian slum is a FIST op with punchy design and a strong 'zone' vibes.

Style: 

  • The flow-chart map gives the adventure a strong visual structure and grounds it's twisting layout for the referee
  • The palette and clear layout fits the F.I.S.T. aesthetic but adds a dash of colour and its own spin, it feels fresh
  • The art / diagrams are rad and feel purposeful

Content:

  • Each location is packed with description to support referees
  • The clear setting, (body-horror themed) altered locations, suggested music and written-flavour create a cohesive unwelcoming and eerie location
  • The hook of being the support team while things go wrong for the A team is neat, and builds on the dangerous zone that you reluctantly have to enter
  • There are some bigger swings - use of non-D6, interesting enemy traits and weapon effects